08 - Tor-Xonor: Sailing the Dark Waters


Mgtremaine's World of Tybor PBP

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Post Tue Mar 17, 2015 11:50 pm

Re: 08 - Tor-Xonor: Sailing the Dark Waters

"That would serve well, lead the way!" Alrik says.
[f=4]Orim the Dwarf Fighter (M 9" AC 6/6 HD 1+2 hp 7/7 FC Man+1) leather+helm, spear+hand axe[/f]
[f=32]Aldbane the Cleric (M 6" AC 2/3 HD 2 hp 9/9) plate+shield+helm, war hammer, sling[/f]
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Post Wed Mar 18, 2015 1:52 pm

Re: 08 - Tor-Xonor: Sailing the Dark Waters

Phadian

Nods "Agreed"
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Post Thu Mar 19, 2015 1:25 pm

Re: 08 - Tor-Xonor: Sailing the Dark Waters

"Safe camp? Sounds good!" agrees Urist.
[f=4]Boggs Dwarf Rat Catcher 1 (MV 9", AC 6, HD 1, HP 7/7, N) padded+helm, cudgel, sling.[/f]
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Post Thu Mar 19, 2015 1:42 pm

Re: 08 - Tor-Xonor: Sailing the Dark Waters

Rhegaer nods in agreement and follows the others to the camp.
[f=4]Leudigar the Tracker (MV 9", AC 3/5, HD 2+2, hp 9/9, FC 2 Men, L) mail+helm, silvered sword+Torch
Desmond/Mondes the Hobbet Hero/Burglar (MV 9", AC 5/7, HD 4/2+2, hp 19/19, FC Hero, N) leather+helm, short sword+main gauche[/f]
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Post Thu Mar 19, 2015 3:08 pm

Re: 08 - Tor-Xonor: Sailing the Dark Waters

So that party dismantles camp and follows Faeraidel to another site, which is even more hidden, and true to her word you see a ring of silver at the threshold. The new camp is settled and the night draws near......

.... Night descends watches are set...

mgt's roll comes to 5 [5 on 1d6] --- The darkness stirs
mgt's roll comes to 5 [5 on 1d6]

5 Shadow Serpents are drawn to the life they sense in the hidden camp....Lo the barrier holds! After at time the turn to find other prey.

..The darkness lifts.

HP Rolls
Urist
mgt's roll comes to 9 [5 3 on 2d6 + 1] - new total is 9
Phadian
mgt's roll comes to 12 [5 4 on 2d6 + 3] - new total is 12

Over to Topic 10 - Tor-Xonor the Upper Ruins
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow
Zem the Dwarf Veteran (MV 7", AC 3/5, HD 2+1, hp 9/9, FC 2 Men1, L) mail+sh+helm, waraxe[/f]
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