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Re: 07 - Exploring Tor-Xonor

Posted: Mon Oct 13, 2014 1:09 pm
by mushgnome
"Phadian, that is a good idea... I can barely stand and could definitely use a breather," agrees Urist.

Re: 07 - Exploring Tor-Xonor

Posted: Mon Oct 13, 2014 10:10 pm
by mgtremaine
After a quick look around....

mgt's roll comes to 11 [1 3 1 6 on 4d6]

the party turns up 110sp on the bodies of the gnolls. Nothing else of any values is left in the abandoned goblin cave. So back to the first room its, with Urist and Rhegaer moving painfully along.

Once there Phadian turns his attentions to patching them up..... Each gain 2hp and bring them back to 4 and 5 hp total (Urist/Rhegaer)

Other actions?

Re: 07 - Exploring Tor-Xonor

Posted: Tue Oct 14, 2014 3:59 am
by okruse
Phadian

After finishing his work on Rhagaer and Urist he inspects his work and seems satisfied, but still has something on his mind.

"Well that should stop those wounds from bleeding further or souring, however neither of you are in great shape. A few days rest would do both of you some good. However I could cast my curing spell on one of you and we could carry on exploring. Usually I am the one with the wounds at this point <pats himself>, and seemingly I am unharmed <chuckles>"

Re: 07 - Exploring Tor-Xonor

Posted: Thu Oct 16, 2014 9:51 pm
by mgtremaine
ooc: Guess you'll have to flip for it to see who gets the CLW

Re: 07 - Exploring Tor-Xonor

Posted: Thu Oct 16, 2014 10:40 pm
by mushgnome
Urist would offer the healing to Rhagaer out of sheer dwarfish pride and stubbornness. "It's only a scratch," he mutters.

Re: 07 - Exploring Tor-Xonor

Posted: Fri Oct 17, 2014 3:34 am
by ehiker133
Rhegaer gladly accepts the mystical healing of Phadian.

Re: 07 - Exploring Tor-Xonor

Posted: Fri Oct 17, 2014 4:52 pm
by mgtremaine
Phadian casts CLW on Rhegaer

MURMUR - CHANT - PRAY - INVOKE

mgt's roll comes to 6 [5 on 1d6+1]

Rhegaer is healed!

What now?

Re: 07 - Exploring Tor-Xonor

Posted: Sat Oct 18, 2014 2:37 am
by okruse
Phadian

"Easy for me to say, but I suggest we carry on with our left traverse of this place. That last sidetrack was a doozy."

Re: 07 - Exploring Tor-Xonor

Posted: Sat Oct 18, 2014 2:20 pm
by mushgnome
"I am ready to move on and explore the left tunnel," agrees Urist, "But I need to take it easy; one more hit like that and I'm a goner." He readies his sling and checks his stone-pouch for ammo, in the hopes he can pick off the next threat from a safe distance. He thinks for a moment of the mountainhome Khan-Canil. Will he ever again walk the stone halls of his birthplace? Still, Tor-Xonor was built by Dwarfish masons in the golden age. It is a noble place to die, if it comes to that.

Re: 07 - Exploring Tor-Xonor

Posted: Sat Oct 18, 2014 9:16 pm
by ehiker133
Rhegaer nods, "Left sounds good. I'll take point, Urist, until you've had a chance to recover."