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Re: 07 - Exploring Tor-Xonor

Posted: Mon Jun 02, 2014 12:38 am
by mgtremaine
As a group you easily step over the tripwire. You are now faced with a choice of direction. Left, Straight or Right. Which way?

Re: 07 - Exploring Tor-Xonor

Posted: Mon Jun 02, 2014 2:05 pm
by okruse
Phadian

"I vote we go left"

Re: 07 - Exploring Tor-Xonor

Posted: Mon Jun 02, 2014 7:03 pm
by mushgnome
"Left is good for me," agrees Urist. "I'm happy to stay in the front line until specified otherewise."

Re: 07 - Exploring Tor-Xonor

Posted: Mon Jun 02, 2014 9:34 pm
by ehiker133
Rhegaer the Red

Rhegaer nods his agreement with the idea to continue to the left.

Re: 07 - Exploring Tor-Xonor

Posted: Mon Jun 02, 2014 10:13 pm
by doctorx
Hagwen

The Hag is in agreement.

Re: 07 - Exploring Tor-Xonor

Posted: Mon Jun 02, 2014 10:14 pm
by mgtremaine
Left it is... The party proceeds along the rough hewn tunnel in a Northwest direction.

10,20,30,40,50,60,70 feet of tunnel passes by before there is a split. To the left (Southwest) another tunnel runs, or the tunnel continues but more Northwardly then before.

Actions?

Re: 07 - Exploring Tor-Xonor

Posted: Tue Jun 03, 2014 1:43 am
by okruse
Phadian

"Perhaps keep following the left wall ... oh and there seem to be a lot of traps so far, lets go slowly and carefully"

Re: 07 - Exploring Tor-Xonor

Posted: Tue Jun 03, 2014 4:30 pm
by doctorx
Hagwen

Hagwen continues a cautious advance, her eyes scanning walls, floor and ceiling for any sign of traps or concealment...

Re: 07 - Exploring Tor-Xonor

Posted: Wed Jun 04, 2014 12:15 am
by mushgnome
Urist is also in the front, scanning with his "beardsense" for any warning sign of cavein or pitfall. Squishy is by his side, sniffing the air.

Re: 07 - Exploring Tor-Xonor

Posted: Thu Jun 05, 2014 1:56 pm
by mgtremaine
Urist and Hagwen advance slowly down the left passage, the rest of the party follows ready for trouble.

10,20,30,40,50,60,70 feet in a Southwest direction and the tunnel starts to widen into a cavern.

Surprise:
mgt's roll comes to 3 [3 on 1d6]
mgt's roll comes to 1 [1 on 1d6]


As careful as the party is being the residents of the cave are some how aware of their approach. No surprise round on either side, perhaps it was the lantern light that has spilled into the room.

Urist and Hagwen are the first to see a large cave at least 50' in diameter, this is the home of 5 goblins who's dirty nests and merger possessions are strewn about the place. As the party enters two of them are standing near the entrace peering down the tunnel, jabbering in their crude tongue.

"A light, hsss, what brings light into the soft dark?" Says on Goblin
"Ain't the prayer circle, not sun goaway yet." answers the other.
"Humans! Wake, Wake!"

Actions?