07 - Exploring Tor-Xonor: The Lower Caves

Mgtremaine's World of Tybor PBP

Moderator: mgtremaine

Posts: 2042
Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Sun Oct 05, 2014 11:05 pm

Re: 07 - Exploring Tor-Xonor

Very well that party walks down the right hand passage, the smell becomes stronger and more unpleasent.

mgt's roll comes to 3 [3 on 1d6]
mgt's roll comes to 2 [2 on 1d6]


You can see light as you enter a very large cavern, it is at least 150feet in diameter, there is a central fire pit with several fissure above that act as chimney. There is a fire going and and several long spits, on which goblin corpses are being turned by 2 gnolls. It takes only a moment for both side to spot the other. In total there are 4 gnolls, 2 cooking and 2 rummaging around the cavern.

Barking voices ring out, those that speak gnoll hear and jubilant cry about fresh meat!

Battle is joined.....

Actions
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 835
Joined: Thu Oct 03, 2013 1:22 pm
Location: Ottawa, Ontario

Post by merias » Mon Oct 06, 2014 10:43 am

Re: 07 - Exploring Tor-Xonor

"There are too many! Shield your eyes!" Alrik says to his companions as he moves forward and starts to cast Color Spray.
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, helm, silvered war hammer, sling, staff of healing

Posts: 2843
Joined: Tue Sep 17, 2013 11:12 pm
Location: Upper Miskatonic Valley

Post by mushgnome » Mon Oct 06, 2014 3:34 pm

Re: 07 - Exploring Tor-Xonor

Urist holds back to let Alrik cast his spell. His warhammer is at the ready in case any of the creatures resist the color spray.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

Posts: 2128
Joined: Mon Sep 16, 2013 3:33 pm
Location: Just west of St. Louis

Post by ehiker133 » Mon Oct 06, 2014 4:50 pm

Re: 07 - Exploring Tor-Xonor

Rhegaer holds on throwing his spear until the magician is done plying his skills.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

Posts: 2042
Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Tue Oct 07, 2014 7:35 pm

Re: 07 - Exploring Tor-Xonor

Round 1:

Action Alrik leaps forward to cast Color Spray, Rheagar is ready with his spear as is Urist with Hammer. The others are filtering into the cavern and spreading out.

Init:
Gnolls: mgt's roll comes to 2 [2 on 1d6]
Party: mgt.'s roll comes to 1 [1 on 1d6]

The gnolls all stop what they are doing and react. The two closet are on the group so fast Alrik does not have a change to get his spell off at the front most gnolls. Rhegaer (+1 Init) manages to engage with his spear before the Wizard is bludged.

Rhegaer vs Gnoll
mgt's roll comes to 7 [7 on 1d20] - MISS

Gnoll vs Rhegaer
mgt's roll comes to 18 [18 on 1d20] - HIT
mgt's roll comes to 5 [5 on 1d6] - Rhegaer takes a brutal hit from a spiked club. The tough warrior still stands.

Gnoll vs Urist
mgt's roll comes to 15 [15 on 1d20] - HIT
mgt's roll comes to 6 [6 on 1d6] - Urist also takes a savage blow from a Gnoll.

The two "cooking" gnolls move into melee range next round.

Urist vs Gnoll
mgt's roll comes to 10 [10 on 1d20] - MISS

Alrik step around Rhegaer and casts Color Spray at the 2 charging Gnolls
mgt's roll comes to 6 [5 on 1d6 +1]
Both Gnolls fall to ground dazzled by Alrik's spell

Coln and Phadian move into Melee range.

Round 2 actions?
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 2128
Joined: Mon Sep 16, 2013 3:33 pm
Location: Just west of St. Louis

Post by ehiker133 » Tue Oct 07, 2014 7:49 pm

Re: 07 - Exploring Tor-Xonor

If Rhegaer has time to act first, he sets his spear if the two remaining gnolls look like they are going to charge into the fight. Otherwise, he fights normally, attempting to impale one of the gnolls on his spear.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

Posts: 2042
Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Tue Oct 07, 2014 7:56 pm

Re: 07 - Exploring Tor-Xonor

Rhegaer is engage is hand to hand with a Gnoll. Spear vs Spiked Club, to the death! (Alrik took care of the charging gnolls)
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 2128
Joined: Mon Sep 16, 2013 3:33 pm
Location: Just west of St. Louis

Post by ehiker133 » Tue Oct 07, 2014 8:02 pm

Re: 07 - Exploring Tor-Xonor

mgtremaine wrote:Rhegaer is engage is hand to hand with a Gnoll. Spear vs Spiked Club, to the death! (Alrik took care of the charging gnolls)
| Ah, got it. Thought at first you meant he'd used it on the two immediately in front of the party. |
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

Posts: 2843
Joined: Tue Sep 17, 2013 11:12 pm
Location: Upper Miskatonic Valley

Post by mushgnome » Tue Oct 07, 2014 8:46 pm

Re: 07 - Exploring Tor-Xonor

"Ouch!" grunts Urist as he absorbs a blow strong enough to kill most. He figures the best defense is a strong offense, and keeps swinging his hammer at the threatening gnoll...
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

Posts: 81
Joined: Sun Sep 29, 2013 11:58 pm
Location: Inside your dice bag, stealing your dice

Post by CursedDice » Tue Oct 07, 2014 10:01 pm

Re: 07 - Exploring Tor-Xonor

Coln will engage the gnoll attacking Urist.
"Role, not roll. People who can't accept that in D&D prove that, irl, they can't accept actually THINKING their way to a reward - they want everything to be fast and perfect. That's why real men play OD&D :p" -Me

Return to “Edge of the Western Sea”

Powered by phpBB® Forum Software © phpBB Limited
Designed by ST Software.