07 - Exploring Tor-Xonor: The Lower Caves


Mgtremaine's World of Tybor PBP

Moderator: mgtremaine

User avatar

Posts: 336

Joined: Sat Sep 28, 2013 3:04 am

Post Wed Oct 29, 2014 1:56 pm

Re: 07 - Exploring Tor-Xonor

Phadian

Waking Shoul, whispers to him
"Shoul, please light up our lantern and stay near me, quickly quickly."
User avatar

Posts: 1584

Joined: Mon Sep 16, 2013 3:33 pm

Location: Just west of St. Louis

Post Wed Oct 29, 2014 2:57 pm

Re: 07 - Exploring Tor-Xonor

Once he is awakened, Rhegaer quickly grabs his axe and shield, lamenting the lack of time to don armour...
[f=4]Leudigar the Tracker (MV 9", AC 3/5, HD 2-2, hp 2/6, FC Man+1, L) mail+helm, silvered sword+Torch
Desmond/Mondes the Hobbet Hero/Burglar (MV 9", AC 5/7, HD 4/2+2, hp 19/19, FC Hero, N) leather+helm, short sword+main gauche[/f]
User avatar

Posts: 816

Joined: Tue Sep 17, 2013 11:12 pm

Post Wed Oct 29, 2014 3:29 pm

Re: 07 - Exploring Tor-Xonor

When Urist is awake he will call his dog to his side and ready his sling.
[f=4]Boggs Dwarf Rat Catcher 1 (MV 9", AC 6, HD 1, HP 7/7, N) padded+helm, cudgel, sling. 6 footmen, 5 x spear + 1 x torch[/f]
User avatar

Posts: 81

Joined: Sun Sep 29, 2013 11:58 pm

Location: Inside your dice bag, stealing your dice

Post Thu Oct 30, 2014 12:40 am

Re: 07 - Exploring Tor-Xonor

Coln
Readies his crossbow and wakes Aurora up.


OOC: I shall sacrifice my rope for the lashings since no one else said they did.
"Role, not roll. People who can't accept that in D&D prove that, irl, they can't accept actually THINKING their way to a reward - they want everything to be fast and perfect. That's why real men play OD&D :p" -Me
User avatar

Posts: 1439

Joined: Thu Sep 05, 2013 1:17 am

Location: San Diego, Ca

Post Thu Oct 30, 2014 1:00 am

Re: 07 - Exploring Tor-Xonor

Alrik quickly alerts the rest of the party who scramble to meet the threat....

The darkness turns cold, almost tangible, yes in fact it seems like a piece of darkness is moving into the dimly lit area. When Shoul's lantern flares to life it becomes more clear.

A long sinuous patch of darkness is moving towards you, behind another one can be seen. At first shapeless they seem to take on the form of pure black serpents, with thin wings of the blackest satin. What manner of evil is this? One thing is clear the are coming for you.

Round 1 begins.... (Everyone but Alrik will be at -1 Init, I was no cruel enough to check surprise.)

Actions
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow
Zem the Dwarf Fighter (MV 7", AC 3/5, HD 1+2, hp 3/6, FC Man+1, L) mail+sh+helm, waraxe[/f]
User avatar

Posts: 434

Joined: Thu Oct 03, 2013 1:22 pm

Location: Southern Quebec

Post Thu Oct 30, 2014 1:17 am

Re: 07 - Exploring Tor-Xonor

"I fear I have no spells that will hold off such foes!" Alrik says as he flings a flask of oil at the lead creature and readies his silver dagger. "But fire may yet save us! Rik, hurl a torch to ignite the oil, quickly!"

OOC: I think we are in the central cave marked #2 on the map? Which entrance did the shadow things come in? We might have an exit or two behind us...
[f=4]Orim the Dwarf Fighter (M 9" AC 6/6 HD 1+2 hp 7/7 FC Man+1) leather+helm, spear+hand axe[/f]
[f=32]Aldbane the Cleric (M 6" AC 2/3 HD 2 hp 9/9) plate+shield+helm, war hammer, sling[/f]
User avatar

Posts: 1439

Joined: Thu Sep 05, 2013 1:17 am

Location: San Diego, Ca

Post Thu Oct 30, 2014 1:27 am

Re: 07 - Exploring Tor-Xonor

ooc: Up the center aka South. Yes there are other exits.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow
Zem the Dwarf Fighter (MV 7", AC 3/5, HD 1+2, hp 3/6, FC Man+1, L) mail+sh+helm, waraxe[/f]
User avatar

Posts: 336

Joined: Sat Sep 28, 2013 3:04 am

Post Thu Oct 30, 2014 2:38 am

Re: 07 - Exploring Tor-Xonor

Phadian

Standing up to his full height Phadian holds up his holy symbol.

"Begone foul spirits and trouble us no more. You hold no sway with us as law will prevail!!!"
User avatar

Posts: 1584

Joined: Mon Sep 16, 2013 3:33 pm

Location: Just west of St. Louis

Post Thu Oct 30, 2014 3:09 am

Re: 07 - Exploring Tor-Xonor

Unsure if it will even work, Rhegaer swings at the nearest shadow of snake with his axe.
[f=4]Leudigar the Tracker (MV 9", AC 3/5, HD 2-2, hp 2/6, FC Man+1, L) mail+helm, silvered sword+Torch
Desmond/Mondes the Hobbet Hero/Burglar (MV 9", AC 5/7, HD 4/2+2, hp 19/19, FC Hero, N) leather+helm, short sword+main gauche[/f]
User avatar

Posts: 816

Joined: Tue Sep 17, 2013 11:12 pm

Post Thu Oct 30, 2014 12:49 pm

Re: 07 - Exploring Tor-Xonor

Urist holds back (so he doesn't get splashed with flaming oil). If he has a clear shot, he'll fire a sling stone at the shadow-snakes.
[f=4]Boggs Dwarf Rat Catcher 1 (MV 9", AC 6, HD 1, HP 7/7, N) padded+helm, cudgel, sling. 6 footmen, 5 x spear + 1 x torch[/f]
PreviousNext

Return to Edge of the Western Sea

Who is online

Users browsing this forum: No registered users and 1 guest

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software