Treasure


Mgtremaine's World of Tybor PBP

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Joined: Tue Sep 17, 2013 11:12 pm

Post Thu Mar 20, 2014 10:46 pm

Re: Treasure

Urist isn't scared of anything... he'll take on a horde of goblins with just his shield and helmet! He is more worried about arriving penniless back in town with nothing to spend on food, lodging, and drink...
[f=4]Boggs Dwarf Rat Catcher 1 (MV 9", AC 6, HD 1, HP 7/7, N) padded+helm, cudgel, sling. 6 footmen, 5 x spear + 1 x torch[/f]
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Joined: Thu Oct 03, 2013 1:22 pm

Location: Southern Quebec

Post Fri Mar 21, 2014 11:16 am

Re: Treasure

Alrik just wants the dagger and any M-U books or scrolls. He'll also do the research everything, including on the ring and boots to determine if they are magical (I assume with enough time detect magic can be cast on everything).

Rik will need a bonus for heading into the ruin with us, perhaps 20GP, but that will come from Alrik's share of the money.
[f=4]Orim the Dwarf Fighter (M 9" AC 6/6 HD 1+2 hp 7/7 FC Man+1) leather+helm, spear+hand axe[/f]
[f=32]Aldbane the Cleric (M 6" AC 2/3 HD 2 hp 9/9) plate+shield+helm, war hammer, sling[/f]
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Location: Just west of St. Louis

Post Fri Mar 21, 2014 12:01 pm

Re: Treasure

merias wrote:Alrik just wants the dagger and any M-U books or scrolls. He'll also do the research everything, including on the ring and boots to determine if they are magical (I assume with enough time detect magic can be cast on everything).

Rik will need a bonus for heading into the ruin with us, perhaps 20GP, but that will come from Alrik's share of the money.


The silver dagger and the MU scrolls have significant value, to be sure... We should assign a monetary value to everything before dividing it up.
[f=4]Leudigar the Tracker (MV 9", AC 3/5, HD 2+2, hp ?/?, FC 2 Men, L) mail+helm, silvered sword+Torch
Desmond/Mondes the Hobbet Hero/Burglar (MV 9", AC 5/7, HD 4/2+2, hp 19/19, FC Hero, N) leather+helm, short sword+main gauche[/f]
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Post Sat Mar 22, 2014 1:15 am

Re: Treasure

Phadian wrote:
I am sure the division of loot will become more easy to figure out once everything is identified. In general I think it will be best for the group to give items to those that can actually use them (regardless of value). For now let us agree that it is a good idea to give Urist 100 gp worth of the money and we can sort out the rest after we know what everything is.
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Post Wed Apr 02, 2014 12:41 am

Re: Treasure

04 - Ruins of the Moor (Processed a bit more)

// -> Urist (separate off 100 gp from other loot, so he can supply himself properly)
100 gp

// Picks
Illmir's Dagger (magical, elven runes on blade "Vengeance", sharp) (-> Hagwen)
Bone Dagger w Silver Filigree (-> Rhegaer)
Fine Silver Dagger (possibly masterwork) (-> Alrik)

// Propose Alrik and Phadian can check out, mage stuff to Alrik, priest stuff to Phadian
1 Book written Draconic "The Evanglations of Ferrin Kep Vol1" (1st level cleric spellbook -> Phadian)
1 Book written in Chosium (the tongue of Chaos) (Mage spell book -> Alrik)
1 Scroll written in Chosium (-> Alrik)
2 scrolls (-> Alrik)

// Useful items for adventuring, should keep in group
A map showing the area from Trinity to Rakland, Rakland is an Island far north of Upper Trinity. [Will post]
A few crude maps of the area, showing the villages and town of Alu on the Downs and the Kings Keep with notes and tactics for the attack, which failed.
Lantern (-> Mule, to carry as general adventuring supplies)
3 Torches (-> Mule, to carry as general adventuring supplies)
2x Waterskin (-> Mule, to carry as general adventuring supplies)
Small charcoal braziers (-> Mule, to carry as general adventuring supplies)
Coal (-> Mule, to carry as general adventuring supplies)
Ink pots (-> Mule, to carry as general adventuring supplies)
Pieces of paper (-> Mule, to carry as general adventuring supplies)

// Note them down
Large sealed glass jar containing severed goblin head (-> Coln)
Illmir's severed head (-> Hagwen)

// Divide 5 ways (after we price the rest of the goods not selected)
12cp
95 sp
728 gp
14x 100 gp gems
Fire opal ring with golden spider leg designs (worth 500 gp)
Gold nose ring from severed goblin head (worth 25 gp)

// Up for grabs
Spear
Dagger
Nice leather boots
Bundle of small sticks (5) each tipped with a strangle harden blob of green/blue material
Bits and pieces of leather armor
Wolf skin cloak
Flask full of something (sour wine?)
Ceramic pots
Glass beakers
Sand
Iron ingots
Sealed jars with copper tubes rising out of them
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Post Mon Nov 03, 2014 1:35 am

Re: Treasure

07 - Exploring Tor-Xonor: The Lower Caves
Treasure List

558 gp
2110 sp
24 cp
Carved Lapis Lazuli Djinn (worth 200 gp per Urist)
Ogre’s Club

08 - Tor-Xonor: Sailing the Dark Waters
Treasure List

None

10 - Tor-Xonor: The Upper Ruins

7201 gp
71 sp

Magic Book - Evorshin's Tome of Enlightenment (1st and 2nd level mage spells)
Ceramic Bottle
Long Sword - Arvenil

Dragon Room
Rings (non magical, value?)
Horn (some type of summoning)
Scroll of Pro Golem
Scroll of Vilahelian ?
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Post Tue Mar 15, 2016 1:22 am

Re: Treasure

Last post reordered for dividing up

Magic Book - Evorshin's Tome of Enlightenment (1st and 2nd level mage spells) - Alrik
Scroll of Pro Golem
Scroll of Vilahelian ?
Long Sword - Arvenil - Rhegaer
Horn (some type of summoning)
Ceramic Bottle
Ogre’s Club

7759 gp
2181 sp
24 cp

Carved Lapis Lazuli Djinn (worth 200 gp per Urist)
Rings (non magical, value?)
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