04 - Ruin in the Moor

Mgtremaine's World of Tybor PBP

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Post by mgtremaine » Tue Mar 04, 2014 2:33 pm

Re: 04 - Ruin in the Moor

Hagwen approaches the door carefully and scrutinizes it.....

mgt's roll comes to 5 [5 on 1d6]

Something is not right she is sure of it. She notices flint strips in floor and door looks a little low near that area.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by doctorx » Tue Mar 04, 2014 10:21 pm

Re: 04 - Ruin in the Moor

Hagwen

Indicating the flint strips: "That settles it; this 'ere stinks worse'n a kobold's khazi. I sez we back up, try the South road an' leave this door well alone."

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Post by ehiker133 » Tue Mar 04, 2014 10:27 pm

Re: 04 - Ruin in the Moor

Rhegaer turns around and takes the lead this time, so the party doesn't have to try and shift everyone. When they get to the "T" intersection, he will continue south.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Post by mgtremaine » Wed Mar 05, 2014 3:08 pm

Re: 04 - Ruin in the Moor

Leery of the door the party reverses direction and heads back to the "T", from there they march south....

10,20,30,40,50,60 feet South the corridor turns West.

10,20,30,40,50,60 feet West the corridor turns North.

10,20,30,40 feet North the Corridor turns West and ends in an open door 10 West.

From the Dim light you can see a debris filled room where several corpses still lie and the stench of rotten flesh, decay and death fill the air.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 2128
Joined: Mon Sep 16, 2013 3:33 pm
Location: Just west of St. Louis

Post by ehiker133 » Wed Mar 05, 2014 3:37 pm

Re: 04 - Ruin in the Moor

What species are the bodies? Is it possible to see what killed them from where he is standing? Are they all bunched together or spread out as if they were in a fight?
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Joined: Thu Sep 05, 2013 1:17 am
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Post by mgtremaine » Wed Mar 05, 2014 4:30 pm

Re: 04 - Ruin in the Moor

Rhegaer steps up to the doorway and looks around... He sees a few goblin bodies and a few humans. They look as if they were dragged and dumped.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 2128
Joined: Mon Sep 16, 2013 3:33 pm
Location: Just west of St. Louis

Post by ehiker133 » Wed Mar 05, 2014 4:39 pm

Re: 04 - Ruin in the Moor

As long as it doesn't look like they were all killed in this spot due to some magical ward or a massive trap, Rhegaer covers his nose and steps into the room, avoiding stepping on bodies when possible. He quickly takes in the details of the room, then gives the bodies a cursory look for anything of value or interest, moving things aside with the point of his spear when necessary.

"Looks like a dumping ground... hate to think what they were going to do with these bodies, though."
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Post by merias » Wed Mar 05, 2014 5:43 pm

Re: 04 - Ruin in the Moor

Alrik will help Rhegaer examine the bodies and room.

"Perhaps the mage was using these corpses in his undead experiments."
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, helm, silvered war hammer, sling, staff of healing

Posts: 2042
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Post by mgtremaine » Wed Mar 05, 2014 10:26 pm

Re: 04 - Ruin in the Moor

Rhegaer and Alrik quickly determine that there is nothing of value on the remaining bodies and that indeed there are signs that the area is well disturbed, with an obvious trail leading out of the room quiet recently... In fact is "is that fresh blood" ..... Rik the porter is sickened by the smell are retreats down the corridor a bit.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 416
Joined: Tue Sep 17, 2013 8:42 pm

Post by doctorx » Wed Mar 05, 2014 10:51 pm

Re: 04 - Ruin in the Moor

Hagwen

"Huh. Looks like summat's still on the move down 'ere as shouldn't be."

She moves to follow the blood trail.

"Let's go find out wot, eh?"

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