Rik slowly nods his head. "Ye Sir, Of course I just thought...." He concludes in a mutter, hoists his burden, and falls into place. The whole party moves out skirting the edge of the Moor until they come to the trail Hagwen points out. The trail is but one finger of many such small trails that join up over the next few miles becoming something you all call the Goblin Road. Of course it is not really a road but it is easy to follow and it progresses deep into the Shadowmoor.
mgt's roll comes to 2 [2 on 1d6]
Progress along the Goblin Road is quick but it is very difficult to survey the surroundings at times as the road plunges through the high grasses which completely obscure any view you might have. The party slows down a bit and proceeds with some caution after recalling the Vroat attack and realizing that stumbling into a goblin camp would probably be a mistake. Coln and Hagwen trade off leading both seem rather skilled a tracking and moving with some stealth. So after many hours Coln calls a halt and points out that there might trouble ahead. It the smell really that warns you first.....
Over to 04 - Ruin in the Moor
the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bowZem
the Dwarf Fighter (MV 7", AC 3/5, HD 1+2, hp 5/6, FC Man+1, L) mail+sh+helm, waraxe[/f]