Tables + Ref Sheets
Posted: Sun Sep 29, 2013 8:36 pm
Class Tables:
======================================================================= Fighter Progression ======================================================================== Experience S a v i n g T h r o w V e r s u s Fighter Points Hit Wands Paralysis Breath Level Required Dice Poison Rays Petrification Weapon Spells ------------------------------------------------------------------------ 1 0 1+2 12 13 14 15 16 2 2,000 2+1 12 13 14 15 16 3 4,000 3 10 11 12 15 14 4 8,000 4 10 11 12 12 14 5 16,000 5 10 11 12 12 14 6 32,000 6 8 9 10 12 12 7 65,000 7 8 9 10 12 12 8 130,000 8+1 8 9 10 9 12 9 240,000 9+2 6 7 8 9 10 10 360,000 10 6 7 8 9 10 11 480,000 10+2 6 7 8 9 10 12 600,000 11 4 5 6 6 8 ------------------------------------------------------------------------ A fighter requires 240,000 experience points per level beyond the 12th. A fighter adds one hit die per 2 levels beyond the 9th.
======================================================================== Magic-User Progression ======================================================================== Magic- Experience S a v i n g T h r o w V e r s u s User Points Hit Wands Paralysis Breath Level Required Dice Poison Rays Petrification Weapon Spells ------------------------------------------------------------------------ 1 0 1 13 14 13 16 15 2 2,500 1+1 12 13 12 15 15 3 5,000 2 12 13 12 15 15 4 10,000 3 11 12 11 14 12 5 20,000 3+1 11 12 11 14 12 6 35,000 4 10 11 10 13 12 7 60,000 5 10 11 10 13 12 8 100,000 5+1 9 10 9 12 9 9 200,000 6 9 10 9 12 9 10 300,000 7 8 9 8 11 9 11 400,000 7+1 8 9 8 11 9 12 500,000 7+2 7 8 7 10 6 ------------------------------------------------------------------------ A magic-user requires 200,000 experience points per level beyond the 12th. A magic-user adds one hit die per 4 levels beyond the 10th.
========================================== Magic-User Spells ========================================== Magic- Spells Memorized per Day User B y S p e l l L e v e l Level 1 2 3 4 5 6 ------------------------------------------ 1 1 . . . . . 2 2 . . . . . 3 3 1 . . . . 4 4 2 . . . . 5 4 2 1 . . . 6 4 3 2 . . . 7 4 3 2 1 . . 8 4 3 3 2 . . 9 4 4 3 2 1 . 10 4 4 3 3 2 . 11 4 4 4 3 2 1 12 4 4 4 3 3 2 -------------------------------------------
=========================================================================== Magic-User Spells by Spell Level =========================================================================== 1st 2nd 3rd --------------------------------------------------------------------------- Alter Self Continuous Light Circle of Invisibility Charm Person Darkvision Circle of Protection from Evil Color Spray Detect Invisibility Clairvoyance Comprehend Languages Invisibility Dispel Magic Detect Magic Knock Fireball Fog Wall Levitate Fly Gazeback Locate Object Haste* Hold Portal Phantasm Hold Person Light Protection from Missiles Lightning Bolt Protection from Evil Sixth Sense Plant Growth Read Magic Web Slow* Sleep Witch Lock Water Breathing --------------------------------------------------------------------------- 4th 5th 6th --------------------------------------------------------------------------- Animal Growth Baleful Polymorph Anti-Magic Shield Animate Dead Cloudkill Control Water Charm Monster Contact Other Plane Control Weather Confusion Feeblemind Disintegrate Dimension Door Hold Monster Geas Fear Invoke Elemental Invoke Stalker Hallucinatory Terrain Magic Jar Move Earth Polymorph Passwall Project Image Remove Curse Telekinesis Reincarnate Wall of Fire Teleport Slaying Spell Wall of Ice Transmute Rock to Mud* Stone to Flesh* Witch Eye Wall of Stone Wall of Iron --------------------------------------------------------------------------- * Reversible form exists as a separate spell
======================================================================== Cleric Progression ======================================================================== Experience S a v i n g T h r o w V e r s u s Cleric Points Hit Wands Paralysis Breath Level Required Dice Poison Rays Petrification Weapon Spells ------------------------------------------------------------------------ 1 0 1 11 12 14 16 15 2 1,500 2 10 11 13 15 14 3 3,000 2+1 10 11 13 15 14 4 6,000 3 9 10 12 14 13 5 12,000 4 9 10 12 14 13 6 25,000 5 8 9 11 13 12 7 50,000 5+1 8 9 11 13 12 8 95,000 6 7 8 10 12 11 9 160,000 7 7 8 10 12 11 10 240,000 7+1 6 7 9 11 10 11 320,000 7+2 6 7 9 11 10 12 400,000 8 5 6 8 10 9 ------------------------------------------------------------------------ A cleric requires 160,000 experience points per level beyond the 12th. A cleric adds one hit die per 3 levels beyond the 9th.
======================================== Cleric Spells ======================================== Spells Memorized per Day Cleric B y S p e l l L e v e l Level 1 2 3 4 5 ---------------------------------------- 1 . . . . . 2 1 . . . . 3 2 . . . . 4 2 1 . . . 5 2 2 . . . 6 2 2 1 . . 7 2 2 1 1 . 8 2 2 2 1 1 9 3 3 2 2 1 10 3 3 3 2 2 11 4 4 3 3 2 12 4 4 4 3 3 -----------------------------------------
=========================================================================== Cleric Spells by Spell Level =========================================================================== 1st 2nd 3rd --------------------------------------------------------------------------- Cure Light Wounds* Bless* Circle of Protection from Evil* Detect Evil Continuous Light* Cure Serious Wounds* Detect Magic Find Traps Enervate Dead* Light* Hold Person Locate Object Protection from Evil* Remove Disease* Remove Curse* Purify Food and Drink* Speak with Animals Speak with Dead --------------------------------------------------------------------------- 4th 5th --------------------------------------------------------------------------- Control Water Commune Create Food and Water Dispel Evil* Cure Critical Wounds* Insect Plague Hold Monster Quest Neutralize Poison Raise Dead* Speak with Plants True Seeing --------------------------------------------------------------------------- * This spell includes the reverse form
============================================================================== Turning the Undead ============================================================================== Undead | Cleric Level HD Example | 1 2 3 4 5 6 7 8 9 10 11 12 ------------------+----------------------------------------------------------- Up to 1 Skeleton | 7 5 t d d d d d d d d d 1+ Zombie | 9 7 5 t d d d d d d d d 2 Ghoul | 11 9 7 5 t d d d d d d d 3 Wight | . 11 9 7 5 t d d d d d d 4 Wraith | . . 11 9 7 5 t d d d d d 5 Mummy | . . . 11 9 7 5 t d d d d 6 Spectre | . . . . 11 9 7 5 t d d d 7 | . . . . . 11 9 7 5 t d d 8 Vampire | . . . . . . 11 9 7 5 t d 9 | . . . . . . . 11 9 7 5 t 10 | . . . . . . . . 11 9 7 5 11 | . . . . . . . . . 11 9 7 12 | . . . . . . . . . . 11 9 13 | . . . . . . . . . . . 11 ------------------+----------------------------------------------------------- t 2-12 monsters of this type are turned away d 2-12 monsters of this type are destroyed utterly
======================================================================= Fighter Progression ======================================================================== Experience S a v i n g T h r o w V e r s u s Fighter Points Hit Wands Paralysis Breath Level Required Dice Poison Rays Petrification Weapon Spells ------------------------------------------------------------------------ 1 0 1+2 12 13 14 15 16 2 2,000 2+1 12 13 14 15 16 3 4,000 3 10 11 12 15 14 4 8,000 4 10 11 12 12 14 5 16,000 5 10 11 12 12 14 6 32,000 6 8 9 10 12 12 7 65,000 7 8 9 10 12 12 8 130,000 8+1 8 9 10 9 12 9 240,000 9+2 6 7 8 9 10 10 360,000 10 6 7 8 9 10 11 480,000 10+2 6 7 8 9 10 12 600,000 11 4 5 6 6 8 ------------------------------------------------------------------------ A fighter requires 240,000 experience points per level beyond the 12th. A fighter adds one hit die per 2 levels beyond the 9th.
======================================================================== Magic-User Progression ======================================================================== Magic- Experience S a v i n g T h r o w V e r s u s User Points Hit Wands Paralysis Breath Level Required Dice Poison Rays Petrification Weapon Spells ------------------------------------------------------------------------ 1 0 1 13 14 13 16 15 2 2,500 1+1 12 13 12 15 15 3 5,000 2 12 13 12 15 15 4 10,000 3 11 12 11 14 12 5 20,000 3+1 11 12 11 14 12 6 35,000 4 10 11 10 13 12 7 60,000 5 10 11 10 13 12 8 100,000 5+1 9 10 9 12 9 9 200,000 6 9 10 9 12 9 10 300,000 7 8 9 8 11 9 11 400,000 7+1 8 9 8 11 9 12 500,000 7+2 7 8 7 10 6 ------------------------------------------------------------------------ A magic-user requires 200,000 experience points per level beyond the 12th. A magic-user adds one hit die per 4 levels beyond the 10th.
========================================== Magic-User Spells ========================================== Magic- Spells Memorized per Day User B y S p e l l L e v e l Level 1 2 3 4 5 6 ------------------------------------------ 1 1 . . . . . 2 2 . . . . . 3 3 1 . . . . 4 4 2 . . . . 5 4 2 1 . . . 6 4 3 2 . . . 7 4 3 2 1 . . 8 4 3 3 2 . . 9 4 4 3 2 1 . 10 4 4 3 3 2 . 11 4 4 4 3 2 1 12 4 4 4 3 3 2 -------------------------------------------
=========================================================================== Magic-User Spells by Spell Level =========================================================================== 1st 2nd 3rd --------------------------------------------------------------------------- Alter Self Continuous Light Circle of Invisibility Charm Person Darkvision Circle of Protection from Evil Color Spray Detect Invisibility Clairvoyance Comprehend Languages Invisibility Dispel Magic Detect Magic Knock Fireball Fog Wall Levitate Fly Gazeback Locate Object Haste* Hold Portal Phantasm Hold Person Light Protection from Missiles Lightning Bolt Protection from Evil Sixth Sense Plant Growth Read Magic Web Slow* Sleep Witch Lock Water Breathing --------------------------------------------------------------------------- 4th 5th 6th --------------------------------------------------------------------------- Animal Growth Baleful Polymorph Anti-Magic Shield Animate Dead Cloudkill Control Water Charm Monster Contact Other Plane Control Weather Confusion Feeblemind Disintegrate Dimension Door Hold Monster Geas Fear Invoke Elemental Invoke Stalker Hallucinatory Terrain Magic Jar Move Earth Polymorph Passwall Project Image Remove Curse Telekinesis Reincarnate Wall of Fire Teleport Slaying Spell Wall of Ice Transmute Rock to Mud* Stone to Flesh* Witch Eye Wall of Stone Wall of Iron --------------------------------------------------------------------------- * Reversible form exists as a separate spell
======================================================================== Cleric Progression ======================================================================== Experience S a v i n g T h r o w V e r s u s Cleric Points Hit Wands Paralysis Breath Level Required Dice Poison Rays Petrification Weapon Spells ------------------------------------------------------------------------ 1 0 1 11 12 14 16 15 2 1,500 2 10 11 13 15 14 3 3,000 2+1 10 11 13 15 14 4 6,000 3 9 10 12 14 13 5 12,000 4 9 10 12 14 13 6 25,000 5 8 9 11 13 12 7 50,000 5+1 8 9 11 13 12 8 95,000 6 7 8 10 12 11 9 160,000 7 7 8 10 12 11 10 240,000 7+1 6 7 9 11 10 11 320,000 7+2 6 7 9 11 10 12 400,000 8 5 6 8 10 9 ------------------------------------------------------------------------ A cleric requires 160,000 experience points per level beyond the 12th. A cleric adds one hit die per 3 levels beyond the 9th.
======================================== Cleric Spells ======================================== Spells Memorized per Day Cleric B y S p e l l L e v e l Level 1 2 3 4 5 ---------------------------------------- 1 . . . . . 2 1 . . . . 3 2 . . . . 4 2 1 . . . 5 2 2 . . . 6 2 2 1 . . 7 2 2 1 1 . 8 2 2 2 1 1 9 3 3 2 2 1 10 3 3 3 2 2 11 4 4 3 3 2 12 4 4 4 3 3 -----------------------------------------
=========================================================================== Cleric Spells by Spell Level =========================================================================== 1st 2nd 3rd --------------------------------------------------------------------------- Cure Light Wounds* Bless* Circle of Protection from Evil* Detect Evil Continuous Light* Cure Serious Wounds* Detect Magic Find Traps Enervate Dead* Light* Hold Person Locate Object Protection from Evil* Remove Disease* Remove Curse* Purify Food and Drink* Speak with Animals Speak with Dead --------------------------------------------------------------------------- 4th 5th --------------------------------------------------------------------------- Control Water Commune Create Food and Water Dispel Evil* Cure Critical Wounds* Insect Plague Hold Monster Quest Neutralize Poison Raise Dead* Speak with Plants True Seeing --------------------------------------------------------------------------- * This spell includes the reverse form
============================================================================== Turning the Undead ============================================================================== Undead | Cleric Level HD Example | 1 2 3 4 5 6 7 8 9 10 11 12 ------------------+----------------------------------------------------------- Up to 1 Skeleton | 7 5 t d d d d d d d d d 1+ Zombie | 9 7 5 t d d d d d d d d 2 Ghoul | 11 9 7 5 t d d d d d d d 3 Wight | . 11 9 7 5 t d d d d d d 4 Wraith | . . 11 9 7 5 t d d d d d 5 Mummy | . . . 11 9 7 5 t d d d d 6 Spectre | . . . . 11 9 7 5 t d d d 7 | . . . . . 11 9 7 5 t d d 8 Vampire | . . . . . . 11 9 7 5 t d 9 | . . . . . . . 11 9 7 5 t 10 | . . . . . . . . 11 9 7 5 11 | . . . . . . . . . 11 9 7 12 | . . . . . . . . . . 11 9 13 | . . . . . . . . . . . 11 ------------------+----------------------------------------------------------- t 2-12 monsters of this type are turned away d 2-12 monsters of this type are destroyed utterly