Turns
Posted: Mon Feb 10, 2014 2:25 pm
Consider this....
### Time and Movement
For the purpose of wilderness exploration 1" represents 1 mile and each turn is a day in duration.
How does one apply that to spells whose duration is d6's worth of turns? Are they really intended to last days.
Added: I just read the thread on odd74 you penned about Spell Turns and the 10min turn. I suspect this is what is meant to apply to spells outside of combat.UNLESS the dm really wants it to.
### Time and Movement
For the purpose of wilderness exploration 1" represents 1 mile and each turn is a day in duration.
How does one apply that to spells whose duration is d6's worth of turns? Are they really intended to last days.
Added: I just read the thread on odd74 you penned about Spell Turns and the 10min turn. I suspect this is what is meant to apply to spells outside of combat.UNLESS the dm really wants it to.