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MU Spell Clairvoyance

Posted: Sun Jan 11, 2015 9:49 pm
by Makofan
Clairvoyance
(affects: self, duration: 12 turns, range: 6") The magic-user can see in his mind’s eye anywhere he desires within range except that the spell is obstructed by lead or any rock thicker than 20ft
If the caster is looking into an area (the next room, for example) and there is no light in the room, does he see anything?

Re: MU Spell Clairvoyance

Posted: Mon Jan 12, 2015 5:40 am
by waysoftheearth
My own inclination is that the clairvoyance spell functions a bit like a short circuit TV camera.

So in the example given the caster would see merely that the room beyond is unlit. And possibly the torch light carried by his own party (if any) peeking under the door. However, if the caster were (somehow) a Dwarf, or possessed a ring of darkvision, or were otherwise subject to a darkvision spell then he would be able to see in the dark normally.

AD&D, on the other hand, says that a caster could clairvoy up to a 1" radius in an unlit location, so ultimately it's up to the referee.