Post
by capheind » Thu Jan 08, 2015 3:40 am
Ways: For now I think using "The Witch" is a good option, its a fairly well designed Witch, it is the basis for the witch class in Adventurer Conqueror King, which I'd say is my second choice after earlier edition retro-clones.
The big features of his take on the witch are:
A Cleric/M-U combo without the combat abilities of the cleric
Traditions to classify which type of witch you are
Familiars at first level specific to the type of witch you are playing
a separate Ritual magic system in addition to the usage of clerical and arcane spells.
In my own games I'm thinking of using the M-U spell lists from Theorems and Thaumaturgy, the complete vivimancer, The Basic Illusionist, and Space-Age Sorcery to vary witches even further. Also I'm thinking of using the spell list for "Fey elves" in T&T to make elven magic users a little more unique.