Player character options and their spells
I'm not quite sure what you mean, Hugh.Hugh wrote:Essentially you have an elven druid instead of an elven f-MU-c.
That's right. There's no mention of turning the undead, but the Greyhawk Druid does have a shape changing ability (which could, perhaps, be treated as a restricted kind of Polymorph spell).Hugh wrote:I assume the Greyhawk Druid did not get turn undead; was there anything to replace it?
Technically, a combination magic-user/cleric would be restricted to the cleric's arms and the magic-user's armor; so no armour and no edged/piercing weapons. The cleric's requirement for lawfulness is overridden by the druids requirement for neutrality but it's unclear whether the druid should have access to the cleric-only reversible spells, or to the anti-cleric-only reversible spells, or to both, or to neither.DRUIDS: These men are priests of a neutral-type religion, and as such they differ in armor class and hit dice, as well as in movement capability, and are combination clerics/magic-users. Magic-use ranges from 5th to 7th level, while clericism ranges from 7th through 9th level. Druids may change shape three times per day, once each to any reptile, bird, or animal respectively, from size as small as a raven to as large as a small bear. They will generally (70%) be accompanied by numbers of barbaric followers (fighters), with a few higher-level leaders (2-5 fighters of 2nd-5th levels) and a body of normal men (20-50).
Barbaric followers? Hmm, I think I'd choose to interpret that as 'Man, Berserker'. This would make for an interesting class, although I'm fine personally with druids simply being magic-users of another name.waysoftheearth wrote:Hugh wrote:Bearing in mind that this represents encountering a Druid as a "monster", here's the Druid entry from Greyhawk:DRUIDS: These men are priests of a neutral-type religion, and as such they differ in armor class and hit dice, as well as in movement capability, and are combination clerics/magic-users. Magic-use ranges from 5th to 7th level, while clericism ranges from 7th through 9th level. Druids may change shape three times per day, once each to any reptile, bird, or animal respectively, from size as small as a raven to as large as a small bear. They will generally (70%) be accompanied by numbers of barbaric followers (fighters), with a few higher-level leaders (2-5 fighters of 2nd-5th levels) and a body of normal men (20-50).
That's fine too of course; this is just playing about with what appears in Greyhawk.Merctime wrote:I'm fine personally with druids simply being magic-users of another name.
The original method certainly allows the player more flexibility and, to some extent, more "control". But having run it for a while now, I can say that it is a bit "fiddly". You end up with a progression that is wholly unique to each character, based on how many XP have been earned when the player decides to switch (each time he does so). It's doable, for sure, but the Greyhawk method simplifies things considerably.Merctime wrote:I still think there is a certain charm to having the elves or perhaps other non-humans advancing as a single class before choosing between adventures to switch to another;
The mechanics of determining hit points for dual- (and treble-) classed players are not spelled out explicitly in the 3LBBs, nor are they in DD. My personal recommendation is that the dual-classed player should roll both his HD stats independently, and then use the higher number of hit points in play. This means that--even though the dual-classed player has lower numbers of HD than the equivalent single-classed players--his average number of hp per HD is greater than 3.5 which helps him to stay "in touch" with his peers in regards to hp.Merctime wrote:I do have a question, of course, regarding Hid Dice listed in the detailed listings: There are split numbers by the class progressions, obviously. Now, I wonder, Ways... Is this generally 'up for determination' like most things are? My opinion of this, or what I'm reading I should say, is that if a Hit Die split reads "2+1/1" for example, that the character with that much experience/that class level split takes the greater of the hit die rolls. So he'd more than likely get the result as shown on the 2d6+1 roll as opposed to the 1d6 roll. This right? Am I overthinking this?