This section covers how spell/missile fire is handled at the round-by-round (rather than turn) level of detail, and how spell casting can be interrupted. Comments welcome!
Continuing to get slammed for the foreseeable, so progress has unfortunately slowed to one (weekend) post per week :| This week it's: 1:1 Scale Combat which covers the context/set-up around the 1974 combat game. Members get the full two-page annotated version explaining the hows and whys. Comments w...
Apologies, it has been slower going lately (getting slammed IRL), but we push on!
For today's public preview, we have: Command and Control
This is largely from UWA, so I don't expect it to be controversial, despite its infrequent use (that I've seen)!
Comments welcome, none the less
Okay, now we get into the serious stuff at last. Combat. I've spent a couple days trying to get this section better organised-ish. I have so many footnotes and side-track essays, and whole re-writes of the combat system I can barely follow it myself. Let's get a start with: Who gets the first blow?
DD V1 Demo Game (2012) The following audio retrospective summarises the November 2012 DDv1 demo game. The audio was generated by Google's LLM-Notebook AI from the original play-by-post game log. The AI summarises the audio as: ...an extended excerpt from a play-by-post (PBP) forum game detailing a ...