A 20' corridor leading north is lit by the light, and it opens into a room that is 20 ' high, but the light ends there, and to the east is impenetrable darkness
I think Maloof, Franklin, and the two halflings can probably each sling a silver bullet when they track down the wraith, and if it charges, you can holy water it again, if that sounds like a good plan?
Aldbane presents his holy symbol, and the already demoralized wraith , still smoking, flees up and around the corner before any more damage can be done to it Aldbane rolls <2d6> with +2 bonus due to wraith poor morale, and gets 9+2=11 - turn The holy water from last round does another 4 damage
The light reveals a corridor that leads north into a room, and an uncovered wraith, who staggers as the brilliant light dispels the darkness, giving the heroes a free round. Maloof, Balbo and Drogo hurl their holy water Does Rhod drink his Potion of Heroism? MECHANICS Maloof, Balbo and Drogo roll 13...
You head to the large room where you killed some lizards, and approach the secret door, which still looks like a plain wall. The wraith does not emerge - did you want to inspect how you could open the door?
You can change your house rules! It's been almost 6 years since you made that ruling. If you want to make this encounter a little more challenging, that's fine with me.
Franklin chirps, "If you have extra holy water for Balbo and Drogo, they have excellent throwing arms. I will be on the front line with Rhod, waving my magic sword around." OOC: Franklin is planning to protect the party by drawing the wraith's attention to himself. Level drain is not so s...