Search found 9 matches

Mon Feb 09, 2015 1:54 am
Replies: 3
Views: 4676

Re: Adding Spells to Spellbooks?

One thought is that a book can contain lesser spells. So when your cleric gets access to 3rd level spells he needs to buy a 3rd level spell book, wether he copies his 1st and second level spells to it, or keeps them separate is up to him. Also id say that copying a spell into their books is the same...
Sun Feb 08, 2015 9:58 pm
Replies: 3
Views: 4676

Adding Spells to Spellbooks?

Couple of questions:
1) What must an MU or Cleric do to transfer a found/bought spell into their spellbook?
2) The rules only seem to specify costs for spellbook by spell level? If my MU knows 1st 2nd and 3rd level spells does he have to carry three spell books?
Wed Jan 21, 2015 8:48 pm
Replies: 7
Views: 7096

Re: The Witch, for DD

I think the game stats are all OGL, so I may get around to posting them when I have the time. as per the book "All other text, including all game relevant statistics, is considered open for the use of Open Gaming License, unless otherwise noted with that text. Correspondence can be made via my ...
Thu Jan 08, 2015 5:12 am
Replies: 7
Views: 7096

Re: The Witch, for DD

In the "Hoggsarse" game I'm hoping to get off the ground its a perfect fit since Magic-Users are the scholarly sort, and Clerics are the monotheistic sort, Witches cover the other pre-monotheistic religions in the region.http://capheind.beevomit.org/Hoggsarse.Wiki/doku.php Hopefully I can ...
Thu Jan 08, 2015 3:40 am
Replies: 7
Views: 7096

Re: The Witch, for DD

Ways: For now I think using "The Witch" is a good option, its a fairly well designed Witch, it is the basis for the witch class in Adventurer Conqueror King, which I'd say is my second choice after earlier edition retro-clones. The big features of his take on the witch are: A Cleric/M-U co...
Mon Jan 05, 2015 3:12 am
Replies: 7
Views: 7096

Re: The Witch, for DD

One tweak is to allow the lesser power at 6th or 5th level and the minor power at 12th or 10th level, so that they come into play. The higher level powers would also be tweaked one or two levels lower if you allow PCs past 12th level.
Mon Jan 05, 2015 12:02 am
Replies: 7
Views: 7096

Re: The Witch, for DD

I was comparing the text to the LL rules and it seems like The Witch is essentially compatible, they are slightly less combat effective at 5th level than the MU, with a slightly higher XP requirement, but the witch gets many more special abilities so it balances out. And almost all the other witch s...
Thu Jan 01, 2015 9:16 pm
Replies: 16
Views: 22078

Re: Dungeon Filling Game

Simple solution, roll a d6 for each room, print out some random pages from each edition of grimtooth's traps and fold them up, create ten critters using the random esoteric creature generator, on a roll of 1 pick a creature, on a roll of 2 or 3 pick a trap, watch the players weep openly.
Thu Jan 01, 2015 8:30 pm
Replies: 7
Views: 7096

The Witch, for DD

So I really dig The Witch http://rpg.drivethrustuff.com/product/107132/The-Witch-A-sourcebook-for-Basic-Edition-fantasy-games&affiliate_id=153367 by Timothy S. Brannan, but its written for the later "Basic" rules. I'm wondering if anyone has done any tweaking to make this a 0e compatib...

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